Read Werewolf: Storytellers Handbook by Ethan Skemp Ron Spencer Sean Riley Online

werewolf-storytellers-handbook

Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold thWerewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads.Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage.Werewolf is a complicated game with a lot of different facets -- but that doesn't mean it has to be unmanageable. This book is designed to be the Storyteller's best friend, offering new options, suggestions on customizing the rules to your tastes, further information on the game's antagonists, crossover recommendations, building a chronicle from the ground up, and so much more. With this book at hand, your Werewolf game can be anything and everything you want it to be....

Title : Werewolf: Storytellers Handbook
Author :
Rating :
ISBN : 9781588463043
Format Type : Hardcover
Number of Pages : 464 Pages
Status : Available For Download
Last checked : 21 Minutes ago!

Werewolf: Storytellers Handbook Reviews

  • Tara
    2018-11-15 17:10

    This book had a lot of interesting ideas for variant Werewolf games, such as post apocalyptic settings, historical settings, or even odd ball ideas utilizing aliens and Wild West steam punk mashups. It also had a lot of good commentary on the social aspect of running (and playing) in RPGs. How to handle player conflicts, structure games to maximize everyone's fun at the table, and also how to handle the inevitable closure of a campaign. I think this book would make for an excellent resource for most Werewolf game masters... But especially for those new to the craft of running games.