Read Ghost in the Water by Andy Kaiser Online

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There's a lot more going on in this town than meets the eye. This blended fiction mystery is served with a side order of the supernatural ... or is it science? All of this changes when his interest in robotics lands him an invitation to join four of his classmates in a secret group called The League of Scientists. John and his new friends Malene, Dev, Natsumi and Kimmey, pThere's a lot more going on in this town than meets the eye. This blended fiction mystery is served with a side order of the supernatural ... or is it science? All of this changes when his interest in robotics lands him an invitation to join four of his classmates in a secret group called The League of Scientists. John and his new friends Malene, Dev, Natsumi and Kimmey, pool their knowledge of biology, technology, logic, and chemistry to unravel mysteries that haunt the quiet town of East Rapids. The League is in a race against time to uncover the secret of the ghost who is terrorizing the middle school swimming pool. Join the League as they run out the clock in Ghost in the Water, the first adventure in this new and exciting The League of Scientists science mystery series!...

Title : Ghost in the Water
Author :
Rating :
ISBN : 9780970010629
Format Type : Paperback
Number of Pages : 192 Pages
Status : Available For Download
Last checked : 21 Minutes ago!

Ghost in the Water Reviews

  • American Mensa
    2019-04-22 12:03

    "The man fell into the water and did not resurface." I did not resurface for two hours once I opened the front cover! This book is full of mysteries with the League of Scientists inventing gadgets and solving problems. It is literally swarming with unforgettable characters who constitute the members of the League of Scientists.My favorite character is John, one of the main characters, because he has faced so much adversity in his youth. His dad left him and his mom when he was very young. As a result, every time his mom leaves a boyfriend he moves to a different town and a different school. John must be adept at meeting new people and making friends but often, runs into bullies. The book is interactive with ample codes and puzzles that the reader can solve along with John on his missions throughout this book. From solving mysteries, facing adversity and solving puzzles, John maintains his motivation to help by making machines to solve the next mystery with his buddies in the League of Scientists.I recommend this book for ages 10-14 because it is full of twists and turns and it will keep the reader constantly captivated. The plot line is enhanced by the authors forte in writing from different characters' points of view and switching the timeline back and forth. review by Giovanna P., age 10, Connecticut/Western Massachusetts

  • PWRL
    2019-04-10 14:04

    SM

  • Andy Kaiser
    2019-04-15 06:03