Read The Beep Book: Documenting the History of Game Sound by KarenCollins Chris Greening Online


The Beep Book is transcripts of interviews with over 100 game audio professionals from a range of areas of game sound's history. The majority of the interviews were conducted as part of the Beep documentary film project by director and author Karen Collins. These are supplemented by interviews done for Video Game Music Online by Chris Greening. The book is ~410,000 words iThe Beep Book is transcripts of interviews with over 100 game audio professionals from a range of areas of game sound's history. The majority of the interviews were conducted as part of the Beep documentary film project by director and author Karen Collins. These are supplemented by interviews done for Video Game Music Online by Chris Greening. The book is ~410,000 words in length--a huge volume of material spanning decades of video game and pinball audio history. Interviews include artists such as Marty O'Donnell (Halo), George "The Fat Man" Sanger (7th Guest), Nobuo Uematsu (Final Fantasy), Yoko Shimomura (Kingdom Hearts), and many, many more.The interviews aim to explore the changing nature of game audio over time. Interviews are with people from all over the world, including Japan, USA, Canada & Europe, and took place from October 2014 to July 2016. They cover a range of expertise and experience levels, and include composers, sound designers, voice actors and directors, record labels, conductor, orchestrators, chip musicians, hardware and software creators, and more.If you're at all interested in game sound, or its history, we think you'll find something of interest here. Many of the interviews have been or will be released as video content on our website, so feel free to preview some of them. Having them in a single book form means you've got them all in one place in a searchable, quotable format. If you've seen our Kickstarter campaign, you've seen the print books as two separate volumes. The e-book combines those two books into one easily searchable document.Interviews:- Nobuo Uematsu (Final Fantasy series)- Arnie Roth (conductor of Distant Worlds)- Becky Allen (Popcap audio director)- Chanel Summers (ex-Xbox audio evangelist)- Guy Whitmore (Peggle 2, NOLF, adaptive audio specialist)- Leonard Paul (EA audio turned chiptune artist, Beep composer)- Simon Ashby (Audiokinetic Wwise guy)- David Viens (Plogue chip guru)- Alexander Brandon (Deus Ex, Unreal series, Skyrim)- Alex Wilmer (Tomb Raider series)- Charles Deenen (Maniacs of Noise turned trailer expert)- Clint Bajakian (LucasArts, God of War, WoW)- Michael Land (LucasArts, iMuse creator)- David Warhol (Intellivision audio)- George Sanger (The "Fat Man": 7th Guest,Wing Commander)- Jason Graves (Dead Space, Tomb Raider)- Jenn Lewis (EA Sports turned indie audio)- Levon Lewis (Transformers, Golden Compass)- DB Cooper (VO artist: Bioshock, Beep!)- Michael Csurics (VO director)- Peter McConnell (LucasArts: Grim Fandango, Hearthstone)- Rudy Helm (Sierra On-Line)- Tracy Bush (WoW composer & voice of murlocs)- Tom White (director, MIDI Manufacturer's Association)- Spencer Hooks (game audio at Dolby)- Steve Horowitz (Nickelodeon and other kids games)- Chris Huelsbeck (C64 guru: Turrican series)- Brad Fuller (Atari coin-op)- Dren McDonald (Ravenwood series, Gathering Sky)- Jory Prum (LucasArts + Grim Remastered, Walking Dead)- Peter Drescher (ringtones, "annoying audio" guy)- Tom Rettig (Broderbund, Prince of Persia)- Brendan Becker (chiptuner responsible for Pretty Eight Machine)- Rich Heimlich (soundcard expert)- Brian Schmidt (Xbox and pinball)- Damian Kastbauer (technical sound designer, Uncharted)- David Thiel (pinball sound and Qbert's voice creator)- Marty O'Donnell (Halo, Destiny composer)- Nick Wiswell (Forza series)- Wilbert Roget II (Monkey Island remake, Tomb Raider)- Bryan Celano, Chip Beaman, Masanobu Tomita, Shannon Potter (Formosa Interactive)- Garry Schyman (Bioshock & Destroy All Humans series)- Jim Welch (Meriwether, slot machine audio)- Lance Hayes (Forza, Gears of War 3)- Richard Ludlow (Disney Infinity, The Raven)- Scott Gershin (Last of Us, Resident Evil 6)- Tom Salta (Ghost Recon, Halo anniversary)- Penka Kouneva (Transformers, Gears of War 3, WoW)- Winifred Phillips (Assassin's Creed III: Liberation, Little Big Planet 3)- Gordon Durity (EA Sports)- Adele Cutting (Harry Potter series)- Anastasios Constantinou (Tazman Audio)- Graeme Norgate (GoldenEye 007, Crysis)- Allister Brimble (100+ Amiga titles)- James Hannigan (Dead Space 3, Harry Potter)- Joanna Orland (Wonderbook, God of War 3)- John Broomhall (Transport Tycoon, X-COM)- Mark Estdale (VO director on Game of Thrones, etc)- Nathan McCree (original Tomb Raiders)- Michael Kelly (Sony Playstation audio)- Rebecca Parnell (Evil Dead: Fistful of Boomstick)- Richard Jacques (Sonic series)- Sam Hughes (Lego Batman 3)- Scott Selfon (Microsoft audio)- Stephan Schütze (Polar Express, Jurassic Park)- Hiroki Kikuta (Secret of Mana)- Hisayoshi Ogura (Darius, Arkanoid)- Hitoshi Sakimoto (Final Fantasy Tactics, Monster Kingdom)- Koichi Namiki (Sega Sound Team)- Michiko Naruke (Wild Arms series)- Nobuyoshi Sano (Ridge Racer, Tekken series)- Noriyuki Iwadare (Grandia series, Lunar series)- Shinji Hosoe (Namco turned SuperSweep)- Tenpei Sato (Rhapsody, Valis, Disgaea series)- Tetsuya Shibata (Monster Hunter, Devil May Cry)- Yoko Shimomura (Mario & Luigi, Kingdom Hearts)- Yoshino Aoki (Mega Man, Breath of Fire series)- Yuji Takenouchi (Metal Gear 2 MSX)- Alberto Gonzales (Altered Beast, Tintin, Asterix)- Anders Carlsson (chiptune artist Goto80)- Shota Nakama (director of Video Game Orchestra)- Rob Bridgett (Prototype series, Scarface)- Harumi Fujita (Ghosts N Goblins, Mega Man)- Hideki Sakamoto (Echochrome, Yakuza)- Junko Tamiya (Strider, Bionic Commando)- Masahiro Aoki (Doujin Circles, Sengoku Basara)- Masashi Kageyama (Gimmick! Benkei Gaiden)- Michiru Yamane (Castlevania, Twinbee)- Ryuichi Nitta (Ninja Gaiden, Beatmania)- Saori Kobayashi (Sonic, Panzer Dragoon)- Takahiro Izutani (Metal Gear, Bayonetta)- Yasumasa Yamada (Art of Fighting, Samurai Shodown)- Frederic Motte (Fury of the Furries, Pac in Time, Sam Power series)...

Title : The Beep Book: Documenting the History of Game Sound
Author :
Rating :
ISBN : 31362077
Format Type : ebook
Number of Pages : 860 Pages
Status : Available For Download
Last checked : 21 Minutes ago!

The Beep Book: Documenting the History of Game Sound Reviews

  • Paul J
    2018-09-22 17:57

    This is a gargantuan collection of interviews from people who make video game sounds and music. It gets very technical in places, which I actually found fascinating in places as someone without a background in sound, music or technology.My problem is more with the editing of the book. There are quite a few typos, repeated paragraphs and other things of that nature in my ebook copy, which broke the flow a bit. That said, close to 100 interviews (many translated from Japanese and transcribed from emails) can’t be easy to manage. The interview subjects are highly diverse (and include some heavy hitters such as Nobuo Uematsu and Peter McConnell) in terms of background and experience.If you can cope with the spotty editing and are interested in the history and development of sound design in games, it’s worth reading.

  • David
    2018-09-17 14:37

    Not just the best book of its kind, but it's the only book of its kind.I love how game composer George Sanders ended his interview:"Thanks for doing this. I don't feel like I did anything at this point. I don't feel like I did anything spectacular. I think I was in the right place at the right time with some intent to make things positive. And I think my friends were there to help. I think that there were shoulders to stand on. Giant shoulders to stand on, whether I knew I was on them or not. I think every time that I thought that I was doing something incredible, I wasn't alone. And every time I thought that I had been forgotten, and that it would amount to nothing, I was completely off. And in the long run, you really don't know what's going on at all. And the universe has it under control, and whenever you look back on it, it's a perfect divine composition. It's a perfect symphony. There's no note out of place. It's as though we had access to time travel, and could go back, change things, come back, find out that it's not really that great, go back and change it a little more. Maybe it's getting better. We go back and forth, back and forth, until it's just the way that we want it, then we go back and destroy all the time machines. And this is how the world is. And I don't know if it's me that does it, or if it's spirit or if it's God or if it's some game developer, but somehow the great game design document is really, really well put-together [laughs]. You may not notice as you're respawning the seventieth time after a really rough level, but it's a really good game."