Read White Box: Fantastic Medieval Adventure Game by Charlie Mason Online


White Box: Fantastic Medieval Adventure Game is an easy to learn role-playing game in the style of the original game created by Gygax and Arneson.It is based on and compatible with Swords & Wizardry WhiteBox....

Title : White Box: Fantastic Medieval Adventure Game
Author :
Rating :
ISBN : 9781537276953
Format Type : Paperback
Number of Pages : 170 Pages
Status : Available For Download
Last checked : 21 Minutes ago!

White Box: Fantastic Medieval Adventure Game Reviews

  • Ray Otus
    2019-03-04 10:35

    1. What it is. This is a "retroclone" which means it takes the basic rules text of an early edition of D&D, in this case the original box of zine-sized white-cover rulebooks, and represents it in a cleaned up fashion with minor tweaks for playability. As mentioned, this is essentially original edition D&D (though the text is not allowed to say that). It is, however, legal - because it uses the OGL (Open Gaming License).2. Is it a good rules set? Hell yeah. Very minimal. Definitely relies on an "old school" "rulings not rules" approach. Meaning they don't tell you how to do every damn-diddly-thing. Example, the Control Weather spell basically says you can summon up a storm or some shit. No range, no duration, not area of effect. (Do you REALLY need all that?)3. Presentation? Very good. Great B&W illustrations. Clear writing, for the most part. There is some redundancy to the writing, and a few phrases that you have to puzzle out, but you can read it in an afternoon and be ready to play. I will probably by this in hardback. (I read it as an e-book.)4. So why 3 stars? Well. I don't think this version of D&D is as coherent/good as B/X. That's just my opinion I guess, but then what are ratings anyway except relative opinions!? As I said, the text is repetitive in places and kinda obsessed with XP accrual. Also, the magic items and monsters are pretty vanilla. But the real issue is that it is a bit of a mixed job, complex in places and super simple in others. The end result is that the system fights itself just a little, so I just I "liked it." No real complaints, but also no major excitement. That's 3 stars in my book. There are, IMO, better retroclones out there; ones that are consistently lightweight or crunchy or in the middle without vacillating back and forth. Having said all that, I would run this game. And the rules tell you to house-rule whatever the hell you want. I could definitely "fix" it for me and my table.